About me
Hello! My name is Fayaz, a recent graduate from De Montfort university. After achieving a First in computer games progamming, i'm looking to find a job where i can not only make use of my experience in programming but also learn more and improve upon my current knowledge. The modules on my course were varied, ranging from networking to object oriented programming, and have given me the skills to succeed in a wide range of programming based roles.
I have knowledge on a wide range of programming languages, programming concepts, graphics programming and 3D modelling and animation. I have experience with using the following:
- C++, C#, python
- html, css
- OpenGL
- Maya, Blender
- unity, unreal
- Object oriented programming (OOP)
- Entity component systems
Committed and diligent, I work hard to keep organised and stay on track for work based goals. When it comes to working as a team I do my best to be as reliable and contribute my skills to help others in achieving the collective targets.
Projects
Soul Control
Final year university project which explores the use of different AI methodologies to control enemy behaviour.
OpenGL terrain generation
An OpenGL based project, which focusses on using a variety of shaders to create a procedurally generated piece of terrain.
OpenGL shaders
Project which focusses on exploring the use of various techniques, including normal mapping and post processing to create computer generated graphics.
3D Physics Engine
Physics engine created by using C++ and the ReactPhysics3D library.
Combat Alley
An endless runner mobile game with beat em up elements. Made with unity and C# and features object instantiation and destruction.
Fox Modelling
The process of creating, rigging and then animating a 3D model of a fox in maya.
Space Invaders
A recreation of the classic game space invaders, using C++ and sfml.